﻿using Character.Behaviors;
using System;
using System.Collections.Generic;
using System.Text;

namespace Character.Role
{
  public   class Troll:Character 
    {
        public Troll()
        {
            Weapon = new AxeBehavior();
        }

        public override void DisPlay()
        {
            Console.WriteLine("怪物");
        }
    }
}
